I read the documentation about AudioFX library. Basically it consists of subclasses :
- BassBoost. Bass boost is an audio effect to boost or amplify low frequencies of the sound.
- EnvironmentReverb. Controlling/simulating echoes The EnvironmentalReverb class allows an application to control each reverb engine property in a global reverb environment and is more suitable for games
- Equalizer. alter the frequency response of a particular music source or of the main output mix.
- PresetReverbs. The PresetReverb class allows an application to configure the global reverb using a reverb preset. This is primarily used for adding some reverb in a music playback context.
- Virtualizer. spatialize audio channels.
I plan to use these concrete classes in my project(s). But at this stage I haven't decided yet which classes for which component(s) of my project(s). My project will consist of :
- Trackers
- Check boxes
- Some colourful effect
- ability to convert to various formats
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