Thursday, December 3, 2015

Realm of AudioFX

I read the documentation about AudioFX library. Basically it consists of subclasses :

  1. BassBoost. Bass boost is an audio effect to boost or amplify low frequencies of the sound
  2. EnvironmentReverb. Controlling/simulating echoes The EnvironmentalReverb class allows an application to control each reverb engine property in a global reverb environment and is more suitable for games
  3. Equalizer. alter the frequency response of a particular music source or of the main output mix
  4. PresetReverbs.  The PresetReverb class allows an application to configure the global reverb using a reverb preset. This is primarily used for adding some reverb in a music playback context
  5. Virtualizer. spatialize audio channels. 
I plan to use these concrete classes in my project(s). But at this stage I haven't decided yet which classes for which component(s) of my project(s). My project will consist of :

  1. Trackers
  2. Check boxes
  3. Some colourful effect
  4. ability to convert to various formats


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